
Details
The Project
Long Way Home is a very ambitious project — an open-world survival game set in an alien world, with mechanics similar to games like The Forest or Subnautica.
Promotion
I started my internship as a Game Designer, but as the project progressed, I was promoted to Lead Game Designer, since I put a lot of effort into organizing the team and structuring the game.
My Job
My day-to-day work involved designing the game from scratch. I started by listening to the story and lore behind it, then created an interesting and logical game around it. Once that was done, I began working on the map, its landmarks, and the core mechanics. By the end, I had a very solid base to work with.
Team Lead
Since this was my internship, it was also my first experience as a Team Lead. It turned out to be one of my passions and something I truly enjoy.
