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Long Way Home

During my internship in Aquelarre Studios I was quickly possitioned as Lead Game Designer for the development of “Long Way Home”, where I was in charge of adapting an idea to an open world videogame while helping to manage a small team.

Details

The Project

Long Way Home is a very ambitious project — an open-world survival game set in an alien world, with mechanics similar to games like The Forest or Subnautica.

Promotion

I started my internship as a Game Designer, but as the project progressed, I was promoted to Lead Game Designer, since I put a lot of effort into organizing the team and structuring the game.

My Job

My day-to-day work involved designing the game from scratch. I started by listening to the story and lore behind it, then created an interesting and logical game around it. Once that was done, I began working on the map, its landmarks, and the core mechanics. By the end, I had a very solid base to work with.

Team Lead

Since this was my internship, it was also my first experience as a Team Lead. It turned out to be one of my passions and something I truly enjoy.

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