Alejandro Terzagui
Projects
Here you will find all the projects that I have worked in.
Long Way Home
During my internship I worked as Lead Game Designer while developing a sci-fi survival game called “Long Way Home'' using Unreal Engine 5. I was responsible for the creation of the GDD and the game bible for which I had to interpret and adapt a big story for it. In addition to this, I led various meetings to maintain organization and stability to the project. Finally we were able to create a small visual demo for the end of the internship that represents a small part of what we have planned in terms of design.
Lake House Dinner
I did this project thanks to an UDEMY course made by Sergio Dominguez.
This is a small horror game where I focused on having a clean workflow with blueprints and having an optimized game.
With all this in mind I leant many tools for optimizing, translations and other tools to work with blueprints in a more professional way.
This game can be played HERE.
General Unreal Course
This project belongs to an UDEMY course taught by Carlos Coronado. Here I learned in detail about landscaping and materials, besides many things about animation, blueprints and particles with Niagara.
I did this course as a formal introduction to Unreal Engine 5 and its new systems such as Lumen or Nanite.
Allium, the last hope
This is my final project from my High Grade with three other partners where I programmed and implemented the elements in Unity.
It’s a 3D platform game where we used plugins to create splines for the rails that the player can use to move around the scenario.